- SMILE
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Stanford Mobile Inquiry-based Learning Environment (SMILE)
SMILE turns a traditional classroom into a highly interactive learning environment by engaging students in critical reasoning and problem solving while enabling them to generate, share, and evaluate multimedia-rich inquiries.

Students in rural community school in Argentina using SMILE to generate own math inquiries. In the photo, students in group are checking multimedia-embedded math questions along with answers their group just generated before they submit to share with their peers in class.
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- ROSE
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Remotely Operated Science Experiment (ROSE)
Laboratory experience is critical for effective science education, but it is unfortunately not a possibility for many students in developing countries with more limited resources. Remote laboratories, which offer real equipment that can be accessed and manipulated via the internet, are feasible lower-cost alternatives to traditional in-person laboratories. With the ever-expanding presence of mobile networks in even the most remote areas of developing countries, there is an opportunity to provide laboratory experiences to those students who would otherwise not have them.

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- DBL
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Design-Based Learning (DBL) to Innovate STEM Education: Use of Mobile Sensors and Mobile ePortfolios to Promote Critical Thinking and Problem Solving

Integrating design and technology tools into science education provides
students with dynamic learning opportunities to actively investigate and
construct innovative design solutions, as well as using mobile phones as
means to learn from each others' progresses.
- DBL integrates hands-on work, problem solving, collaborative team work,
and innovative creative designs
- Iterations of the earthquake curriculum involve use of basic supplies
and sensor testing tool
- Next phase of our study will formally include the use of mobile phones
as a documentation tool and conversation prompts for students
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- Pocket School
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PocketSchool:
Exploring Mobile technology as a sustainable education option for underserved children

This project involves the assessment, design, development, implementation, and evaluation of mobile learning technology to provide underserved and marginalized children around the world with equitable access to basic education and literacy exposure in health and environmental safety. The primary framework for the design and implementation addresses situation specificity, cultural sensitivity, practical usability, theoretical applicability, economical scalability, and viable sustainability. Creative contents and mobile applications are being created through Stanford Mobile Empowerment Developers Network.
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