SMILE turns a traditional classroom into a highly interactive learning environment by engaging students in critical reasoning and problem solving while enabling them to generate, share, and evaluate multimedia-rich inquiries.
Laboratory experience is critical for effective science education, but it is unfortunately not a possibility for many students in developing countries with more limited resources. Remote laboratories, which offer real equipment that can be accessed and manipulated via the internet, are feasible lower-cost alternatives to traditional in-person laboratories. With the ever-expanding presence of mobile networks in even the most remote areas of developing countries, there is an opportunity to provide laboratory experiences to those students who would otherwise not have them.
Integrating design and technology tools into science education provides students with dynamic learning opportunities to actively investigate and construct innovative design solutions, as well as using mobile phones as means to learn from each others' progresses.
This project involves the assessment, design, development, implementation, and evaluation of mobile learning technology to provide underserved and marginalized children around the world with equitable access to basic education and literacy exposure in health and environmental safety. The primary framework for the design and implementation addresses situation specificity, cultural sensitivity, practical usability, theoretical applicability, economical scalability, and viable sustainability. Creative contents and mobile applications are being created through Stanford Mobile Empowerment Developers Network.